Mercenary #1 : Iron Knight
Iron Knight is a sword-wielding knight, relying on his armor for defense and fainting his enemies with his sword thrusts. Iron Knight is among the faster of Melees and easy to use. A great beginner Mercenary.
Iron Knight is considered the main Icon of Lost Saga.
Pros
- Fast Faints
- Multiple Launchers
- Easy to use
- Mediocre Speed
- Strong Defense
- Good 1 versus 1 Capability
Cons
- Low Skill Ceiling
- Low Combo Potential
- Small Hitbox (Bad Area Of Effect)
- Bad Teamfight Capability
- No Jump Cancels
- No Dash Cancels
- Slight delay on Counter Attack
Game play
- 4 Basic Combo attacks, final attack is a [Launcher]. Holding Attack during final attack preforms a charged launcher attack, dealing more damage.
- Hold-Attack preforms a thrust, hitting an opponent makes them [faint]. Thrust can be preformed to start or during the middle of the first 3 Basic Combo attacks.
- Jumping then pressing Attack preforms a Jump attack, hitting airborne opponents [knocks back] while hitting standing opponents[half-faints].
- Jumping then pressing Hold-Attack preforms an air thrust, hitting airborne opponents [knocks back] while hitting standing opponents [faints].
- Dashing then pressing Attack preforms a sword swipe, [half faints] standing opponents.
- Dashing then pressing Attack for the second time preforms a [launcher].
- Dashing then Holding Attack preforms a [launcher] directly.
Gear | Ability Name | Skill |
---|---|---|
Weapon
(SD) |
Triple Slash | Attack with 3 consecutive slashes, knocking opponent backwards'[Airborne Cast : A powerful thrust that faints opponent] |
Armor
(ASD) |
Refuge | Push opponent away upon hit |
Helmet
(AD) |
Headbutt | Ram opponent with your helmet, causing them to get stunned |
Trinket
(AS) |
Dexterity | Increase movement speed of yourself & nearby allies |
Evolution
Iron Knight Evolution focuses on making Iron Knight more tactical in his Game play style, applying a higher skill ceiling & a slightly higher combo potential.
Stage | Changes & Additions |
---|---|
1st Stage | - Added Ground recovery mechanic to Weapon Skill
- Weapon skill [Invincibility frames] increased to last for duration of skill - Weapon skill function changed to combo standing enemies & final strike applies [faint]. - Air Hold-Attack function changed to bounce airborne opponents - First Dash Attack function changed to apply [dizzy] |
2nd Stage | - Applied Infinite Blocking |
3rd Stage | - Added Passive Gauge (60 meters). Fills up from attacks, blocking, and taking damage
- NEW Hold-Attack : [Dizzy] applied when used on a guarding opponent, no effect otherwise. (Requires 30 meter passive to be activated) - Added [Dash cancel] to basic attacks, block, and [Counter attack] - [Deflect] added - Changed [Counter attack] to be after deflect |
Pros
- Fast Faints
- Multiple Launchers
- Easy to use
- Mediocre Speed
- Strong Defense
- Good 1 versus 1 Capability
- Guard Break
- Dash Cancels on basic attacks, block & Counter Attack
Cons
- Small Hitbox (Bad Area Of Effect)
- Bad Teamfight Capability
- No Jump Cancels
- Passive Gauge (30 out of 60)
Balance Patch History
Iron Knight received his second re-form during [Winds Of Change] update that includes :
Winds Of Change Update | Changes & Additions |
---|---|
Iron Knight | - Basic Attacks having more forward movement, covering larger distance
- Dash Attack received a secondary attack [Launcher] - Dash Hold-Attack cast-time tweaked to launch immediately - Hold-Attack cast-time decreased - Jump Hold-Attack added, a thrust attack causing [faint] - Airborne Weapon Skill tweaked to [faint] |
Trivia
- As seen from his number, Iron Knight is the first Mercenary created & released for Lost Saga.
- Iron Knight resembles the Icon of Lost Saga with his default helmet artwork being the Icon of the game launcher file, while [North America Lost Saga] uses his default sword artwork for their launcher.
- Iron Knight received his [Evolution] on 6th of June, 2017.
- Iron Knight is the 3rd among the 4 [Mercenary Evolution Contest Winners]
- During [Crown Control Mode], Iron Knight can't use his Jump Hold-Attack while wearing the crown, same goes for his Default Trinket Skill.